Narrative interface practice

Interfaces for worlds that remain deliberately incomplete.

I design narrative systems, interfaces and archives where fiction is not decoration but structure — something you can enter, test, misread and return to differently.

Enter the works
Independent practiceNarrative systems2024—26
Geometric landscape with luminous colour fields Afterlight GeometrySpatial study
01 / 03EncounterA form appears before its rules are known.
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Fragmented multicolour portrait NOEMA portrait detail Masked figure with a painted circular form Colourful speculative urban landscape
01 — Selected work

Each project begins as a disturbance.

A rule that does not quite hold. A memory with missing edges. A machine that asks the wrong question. I use interface design to give these tensions structure without resolving them too quickly.

Veiled figure in profile, rendered in deep blue-black tones

Veil Protocol

Each act of verification confirms an identity while taking something from it. Recognition becomes a form of loss.

Identity fiction
Interface / 2026
Faint intersecting circular traces against a dark field

Orbit of the Unsaid

An archive of messages never sent, ordered by distance rather than by date. Absence becomes its organizing principle.

Existential drama
Archive / 2026
A long civic archive with rows of drawers framing a luminous missing record

The Seventh Archive

In this civic archive, preserving one public record quietly pushes another out of view. Memory is never neutral.

Science fiction
Memory / 2025
Pale curtains beside a weathered blue door with circular marks

House of Borrowed Weather

Weather can be inherited, exchanged, owed or refused. Climate becomes a matter of obligation.

Fantasy system
Worldbuilding / 2026
Two fractured stone panels opposing one another across a narrow illuminated divide

Aporia Engine

A machine answers each question by exposing the assumptions beneath it. The answer returns us to the question.

Philosophy
Procedural interface / 2025
A solitary figure facing a monumental quiet city beneath elevated civic walkways

The Last Quiet City

Silence becomes urban infrastructure: measured, allocated and unequally distributed. The city is shaped by what cannot be heard.

Speculative urbanism
Drama / 2026
Fractured Quadrature artwork

Fractured Quadrature

A portrait that refuses a single point of view. Identity takes shape through colour, interruption and overlapping planes.

Identity / perception
Visual system / 2026
Red Bloom District artwork

Red Bloom District

An organism redraws the boundary between architecture and nature, one city block at a time.

Speculative ecology
Worldbuilding / 2026
Ninefold Lexicon artwork

Ninefold Lexicon

Nine emblems suggest a lost interface language. Each names a process without revealing how it works.

Mythic interface
Symbolic system / 2025
Afterlight Geometry artwork

Afterlight Geometry

Architectural colour fields form a landscape where perspective no longer measures depth, but suggests competing futures.

Possible landscape
Spatial fiction / 2025
02 — Practice

I cross genresfollowing the questions.

The medium follows the pressure point. Sometimes the right form is a website. Sometimes it is a map, a ritual, a bureaucratic system, a field note, a fictional institution or a reader that refuses to behave neutrally.

01Philosophical systems

Interfaces for questions of identity, agency, memory, ethics and perception — where logic is visible enough to be challenged.

02Science fiction

Near-future institutions, technologies and protocols designed from the inside out rather than decorated with futurism.

03Fantasy & mythic systems

Rules, rituals, ecologies and impossible materials treated with the precision of functioning infrastructure.

04Drama & consequence

Structures in which character, pressure and choice change the reading of an interface — not just its content.

05Existential interfaces

Absence, mortality, uncertainty and time translated into interaction, pacing, access, delay and residue.

06Worldbuilding

Archives, maps, taxonomies and visual grammars that make a fictional world coherent before it becomes fully visible.

03 — Current questions

What does the workput to the test?

Not themes to illustrate. Frictions to keep active long enough for a form to emerge.

Q01

Q02

Q03

04 — Position

A button is a promise. A menu is a constitution. A delay can become pressure.

I do not use fiction to make software look mysterious. I use the behaviour of software itself — access, hierarchy, memory, permissions, friction, repetition — as narrative material.

The interface becomes less like a picture frame and more like architecture: it decides where you can stand, what you can see, what remains locked, and what changes because you were there.

“I am interested in places where a system remains precise enough to function, but open enough to haunt you.”
05 — About

Designer.
Speculator.
World-builder.

NOEMA portrait framed as an editorial artefact
Portrait / study of a practice in layers
I design digital situations: things that can be entered, misread, returned to, and understood differently the second time.

The practice sits between interface design, fiction and systems thinking. It treats visual coherence as more than polish: every typographic choice, interaction rule and absence of information should tell us something about the world that produced it.

The work moves between calm and unease. Bright surfaces can hide difficult systems; dark ones can contain tenderness. The goal is not a signature aesthetic repeated everywhere, but a recognisable way of seeing.

MethodsInterface design, prototyping, writing, interaction, systems thinking
TerritoriesPhilosophy, science fiction, fantasy, drama, existential fiction
OutputsWeb experiences, archives, digital artefacts, narrative systems, installations
PrincipleFunction first. Ambiguity where it adds meaning. Ornament only when it carries information.
06 — Contact

Bring a question.
It does not need to know its medium yet.